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My only gripe with the club system is that you can only be a member of up to three clubs at once. Or maybe a club designed around getting into fights with other Sims while also enjoying yoga? Yup, that's possible. Do you want to design a club around Sims that sit around and play video games? Easy. Pretty much any activity you can imagine happening in the Sims 4 can be set in club customization. Values are sorted in various categories ranging from social and outdoor to hobbies and games. The depth at which the values can be customized is what makes the expansion pack such an interesting and exciting gameplay experience. Some clubs might require certain values to be met before joining, such as having a trait level high enough in a certain category, like guitars or video games. In a book enthusiasts club, Sims may focus on reading books and drinking coffee, while another club that loves music might sit around and play guitars. At their core, clubs have two sets of values (both of which have a max of five items) in which they detail what members are suppose to do and not do during gatherings. The latter is the more interesting choice, with all the customization options. Players are presented with a new clubs icon in the lower right menu, allowing them to both join and create clubs.
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The game calls them clubs, but after playing with the expansion pack for awhile, I viewed them more as instant social groups of like-minded Sims. But, to my surprise, the clubs introduced in Get Together add a great deal more than I first thought.
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On the surface, the new content doesn't appear to contain as much as the previous expansion pack, Get to Work. It does so by by adding clubs and by adding the dance and DJ traits, the world of Windenburg, and a wide assortment of new Create-a-Sim and build-mode items. Naturally, it focuses on ways to get your Sims together. Get Together is the second expansion pack in The Sims 4.
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